# FM6 (docs/FM6.md): the power-on chord sound TINE EP (FM6, Melodee's engine; F1). MAJ + D4 held 1.5 s from 1000 ms
# (the "before" window of tools/emu/test_cr.sh: 1.2..2.4 s), released. EDIT: the editor's OSC group, screen 1: the
# six operators (the "OP n" pages as a stack); SELECT +1: OP 2 (OP 1's modulator in algorithm 5), KNOB 1 +20: its
# LEVEL up to 99 ("deep: part 0 page 1 OP 2 col 0 LEVEL 58 -> 99"); the same chord again from 6970 ms (the "after"
# window, 7.07..8.27 s): it sounds, brighter (a modulation index many times OP 1's before). ENV: ENV 1 under the "dx" band (shot), KNOB 2 +1 (R2:
# the segment to L2 lit in KNOB 2's orange, shot); ENV again: ENV 2; FILT (SEL): ALGO; LFO; MOD (SEQ): FUNC; OSC tap:
# screen 2 (OP n+), tap: screen 3 (SCALE n); EDIT leaves
wait 500
dump
wait 500
key F3 down
wait 60
btn D4 down
wait 1500
expect sound
btn D4 up
key F3 up
wait 2000
btn EDIT
wait 400
shot build/emu/test/cr_fm6_osc.ppm
knob SELECT +1
wait 250
knob KNOB1 +20
wait 300
shot build/emu/test/cr_fm6_op2.ppm
wait 1300
key F3 down
wait 60
btn D4 down
wait 1500
expect sound
btn D4 up
key F3 up
wait 1000
btn ENV
wait 400
shot build/emu/test/cr_fm6_env.ppm
knob KNOB2 +1
wait 100
shot build/emu/test/cr_fm6_env_hot.ppm
wait 900
btn ENV
wait 400
shot build/emu/test/cr_fm6_env2.ppm
btn SEL
wait 400
shot build/emu/test/cr_fm6_algo.ppm
btn LFO
wait 400
shot build/emu/test/cr_fm6_lfo.ppm
btn SEQ
wait 400
shot build/emu/test/cr_fm6_func.ppm
btn FX
wait 300
btn FX
wait 400
shot build/emu/test/cr_fm6_osc_b.ppm
btn FX
wait 400
shot build/emu/test/cr_fm6_scale.ppm
btn EDIT
wait 400
dump
quit
