# ChoralRoot: the bass layer is a knob row (CR_K_KNOBROW): BASS (ENV) held and released locks it open (Behaviour /
# Register / Sound / Level); KNOB 4 turned: the Level cell hot, no popup (EMU_UI_LOG=0: every UI frame "knobrow");
# 900 ms later the hot block is gone; KNOB 2: the register (the shift glyph moves); KNOB 3: a bass sound (the Sound
# cell reads its number and name); KNOB 1: the behaviour (Unison; the picker follows); E4 -> F4: the behaviour by a
# root; OCT- closes the layer.
wait 300
btn ENV down
wait 500
btn ENV up
wait 300
shot build/emu/test/cr_bass_row.ppm
knob KNOB4 -4
wait 100
shot build/emu/test/cr_bass_row_hot.ppm
wait 900
shot build/emu/test/cr_bass_row_cool.ppm
knob KNOB2 +1
wait 100
shot build/emu/test/cr_bass_row_reg.ppm
wait 900
knob KNOB3 +1
wait 100
shot build/emu/test/cr_bass_row_sound.ppm
wait 900
knob KNOB1 +1
wait 300
shot build/emu/test/cr_bass_row_unison.ppm
wait 900
btn F4
wait 300
shot build/emu/test/cr_bass_row_single.ppm
btn OCT-
wait 300
dump
