boot: normal reset power-on failed 0 pending 1 counted 0 prev_stage 0 (none)
edit: open part 0
edit: group OSC screen 1 lane 1 part 0
edit: group OSC screen 1 lane 1 part 0
UI 0 TINES: SOUND, Bell Bark Decay Trem
edit: group FILT screen 1 lane 1 part 0
UI 1 TINES: FILTER, Cutoff Reso Env amt Keytrk
UI 2 TINES: FILTER ENV, Attack Decay Sustain Release
edit: group ENV screen 1 lane 1 part 0
UI 3 TINES: AMP ENV, Attack Decay Sustain Release
edit: group LFO screen 1 lane 1 part 0
UI 4 TINES: LFO, Rate Wave Vibrato Wah
edit: group MOD screen 1 lane 1 part 0
UI 5 TINES: MOD 1,    
edit: close
edit: open part 0
edit: group MOD screen 1 lane 1 part 0
edit: group OSC screen 1 lane 1 part 0
UI 6 VECTOR: SOUND, X Y Motion Color
edit: group FILT screen 2 lane 1 part 0
UI 7 VECTOR: FILTER, Cutoff Reso Env amt Keytrk
UI 8 VECTOR: FILTER ENV, Attack Decay Sustain Release
edit: group ENV screen 1 lane 1 part 0
UI 9 VECTOR: AMP ENV, Attack Decay Sustain Release
edit: group LFO screen 1 lane 1 part 0
UI 10 VECTOR: LFO, Rate Wave Vibrato Wah
edit: group MOD screen 1 lane 1 part 0
UI 11 VECTOR: MOD 1,    
edit: close
edit: open part 0
edit: group OSC screen 1 lane 1 part 0
edit: group FILT screen 1 lane 1 part 0
edit: close
PASS: 14 nonempty TINES/VECTOR UI pages, SOUND/FILTER/FILTER ENV/AMP ENV/LFO/MOD
boot: normal reset power-on failed 0 pending 1 counted 0 prev_stage 0 (none)
edit: open part 0
edit: group OSC screen 1 lane 1 part 0
edit: group OSC screen 1 lane 1 part 0
edit: close
edit: open part 0
edit: group OSC screen 1 lane 1 part 0
edit: group OSC screen 1 lane 1 part 0
PASS: VECTOR four XY corners; 400 exact audio/UI position snapshots, moving MOTION and stationary zero; TINES extremes and percentage controls
UI layout: 0 findings, 0 failures
PASS: eight dedicated UI states x 9 palettes; zero layout findings; 64 cached/full frame comparisons and unchanged-frame bypass
