Stage42: Morph suite + CPU1 off/on target C syntax exited0. Actual editor Manual and Up and Down PCM comparisons: six sources PASS. Native QUAD/VA values persist after source block processing: PASS. QUAD source unchanged. No flashing/golden regeneration.
boot: normal reset power-on failed 0 pending 1 counted 0 prev_stage 0 (none)
PASS: FM6 239616 carrier envelope comparisons across all factory presets
deep: part 0 page 0 OSCILLATOR col 2 Position 0 -> 127 (100%) edited
PASS: FM6 Manual A/B PCM differs in 4056 samples
deep: part 0 page 0 OSCILLATOR col 3 Morph 0 -> 1 (Up and Down) edited
PASS: FM6 Up and Down changes PCM (4028 samples)
deep: part 0 page 0 OSCILLATOR col 2 Position 0 -> 127 (100%) edited
PASS: QUAD Manual A/B PCM differs in 4096 samples
deep: part 0 page 0 OSCILLATOR col 3 Morph 0 -> 1 (Up and Down) edited
PASS: QUAD Up and Down changes PCM (4088 samples)
deep: part 0 page 0 OSCILLATOR col 2 Position 0 -> 127 (100%) edited
PASS: VA Manual A/B PCM differs in 4094 samples
deep: part 0 page 0 OSCILLATOR col 3 Morph 0 -> 1 (Up and Down) edited
PASS: VA Up and Down changes PCM (4084 samples)
deep: part 0 page 0 OSCILLATOR col 2 Position 0 -> 127 (100%) edited
PASS: PHASE Manual A/B PCM differs in 4096 samples
deep: part 0 page 0 OSCILLATOR col 3 Morph 0 -> 1 (Up and Down) edited
PASS: PHASE Up and Down changes PCM (4096 samples)
deep: part 0 page 0 OSCILLATOR col 2 Position 0 -> 127 (100%) edited
PASS: LOFI Manual A/B PCM differs in 4096 samples
deep: part 0 page 0 OSCILLATOR col 3 Morph 0 -> 1 (Up and Down) edited
PASS: LOFI Up and Down changes PCM (4096 samples)
deep: part 0 page 0 OSCILLATOR col 2 Position 0 -> 127 (100%) edited
PASS: VOICE Manual A/B PCM differs in 4096 samples
deep: part 0 page 0 OSCILLATOR col 3 Morph 0 -> 1 (Up and Down) edited
PASS: VOICE Up and Down changes PCM (4096 samples)
PASS: Morph 36 actual CPU1/serial PCM + native state comparisons
engine: part 0 -> FM6
engine: part 0 -> Morph
engine: part 0 -> FM6
engine: part 0 -> Morph
engine: part 0 -> FM6
engine: part 0 -> Morph
engine: part 0 -> FM6
engine: part 0 -> Morph
engine: part 0 -> FM6
engine: part 0 -> Morph
engine: part 0 -> FM6
engine: part 0 -> Morph
deep: part 0 page 0 OSCILLATOR col 0 Engine 0 -> 1 (QUAD) edited
edit: group LFO screen 1 lane 1 part 0
deep: part 0 page 1 MORPH SETTINGS col 2 Trigger 0 -> 1 (Chord) edited
PASS: Morph 81 source/preset fixtures; bounded variants, PCM guards, releases, exact zero amount, config restore, deterministic seeds, A/B isolation, chord-only trigger, two-page UI, bass rejection; runtime 6064 bytes
